rect
The rectangle that the edit can change: heightmap samples for TerrainEditUtility.SculptHeights, alphamap texels for TerrainEditUtility.PaintLayers. It covers the region, widened to the cells it crosses, and the blend band. Nothing outside it changes.
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Property
- Namespace: UnityEditor.TerrainTools
- Assembly: UnityEditor
public RectInt rect { get; }