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Unity Engine


Unity Engine


isAttached

Returns true if there is a managed debugger attached to the UnityEditor, or false if there is not.
Read time 1 minuteLast updated 10 days ago

Definition

Warning
Deprecated. ManagedDebugger.isAttached is deprecated for CoreCLR. Use System.Diagnostics.Debugger.IsAttached instead.
public static bool isAttached { get; }