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Cancelled

Unity calls this function when the user presses the Escape key to cancel editing a name.
Read time 1 minuteLast updated 20 days ago

Definition

Cancelled(EntityId, string, string)

Unity calls this function when the user presses the Escape key to cancel editing a name.
Warning
Removed. EndNameEditAction is obsolete. Use AssetCreationEndAction that uses EntityId instead of int for instance IDs.
public override void Cancelled(EntityId entityId, string pathName, string resourceFile)

Parameters

entityId

EntityId

pathName

The path to the asset.

resourceFile

The resource file string argument passed to ProjectWindowUtil.StartNameEditingIfProjectWindowExists.

Cancelled(int, string, string)

Unity calls this function when the user presses the Escape key to cancel editing a name.
Warning
Removed. EndNameEditAction is obsolete. Use AssetCreationEndAction that uses EntityId instead of int for instance IDs.
public virtual void Cancelled(int instanceId, string pathName, string resourceFile)

Parameters

instanceId

The instance ID of the asset that the user attempted to edit.

pathName

The path to the asset.

resourceFile

The resource file string argument passed to ProjectWindowUtil.StartNameEditingIfProjectWindowExists.