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Unity Engine


name

Optional name for the build.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public string name { readonly get; set; }

Remarks

This name is stored in the BuildReport and BuildManifest for identification purposes. It is reported as BuildSummary.buildName in the build's BuildReport, and as BuildReportSummary.BuildName in the lightweight build summary. If not specified, the leaf folder name of BuildContentDirectoryParameters.outputPath is used as the default.