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Unity Engine


SpriteImportData

Struct that represents how Sprite asset should be generated when calling TextureGenerator.GenerateTexture.
Read time 1 minuteLast updated 7 days ago

Definition

public struct SpriteImportData

Properties

Property

Description

alignmentPivot value represented by SpriteAlignment.
borderBorder value for the generated Sprite.
indicesThe triangles of the mesh to generate the Sprite with, as three indices into SpriteImportData.vertices per triangle.
nameName for the generated Sprite.
outlineSprite Asset creation uses this outline when it generates the Mesh for the Sprite. If this is not given, tesselationDetail will be used to determine the mesh detail.
pivotPivot value represented in Vector2.
rectPosition and size of the Sprite in a given texture.
spriteIDAn identifier given to a Sprite. Use this to identify which data was used to generate that Sprite.
tessellationDetailControls mesh generation detail. This value will be ignored if ouline is provided.
verticesThe vertices of the mesh to generate the Sprite with, in pixels from the corner of SpriteImportData.rect. Supply these together with SpriteImportData.indices to use a mesh of your own instead of one generated from the texture, in which case SpriteImportData.outline and SpriteImportData.tessellationDetail are ignored.