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Unity Engine


Unity Engine


RemoveStateMachineTransition(AnimatorStateMachine, AnimatorTransition)

Utility function to remove an outgoing transition from source state machine.
Read time 1 minuteLast updated 9 days ago

Definition

public bool RemoveStateMachineTransition(AnimatorStateMachine sourceStateMachine, AnimatorTransition transition)

Parameters

sourceStateMachine

The source state machine.

The transition to remove.

Returns

Type

Description

bool

Remarks

If the transition is a sub asset of the state machine, it will be deleted. This function pushes an Undo operation.