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Unity Engine


CustomEpoch

The epoch, in Unix milliseconds, that timestamps are measured from.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: Unity.Localization
  • Assembly: UnityEngine.LocalizationRuntimeModule
public long CustomEpoch { get; }

Remarks

Defaults to 2020-01-01T00:00:00Z, which every generator built by the default constructor shares. The 41-bit timestamp covers 69 years from the epoch. A generator restored from a saved SharedTableData always measures from the default epoch, so an epoch passed to the constructor lasts only for the life of that instance.