RuntimeGlobalObjectId
Runtime version of the editor type GlobalObjectId. These types need to be binary compatible.
Read time 1 minuteLast updated 2 days ago
Definition
- Type: Struct
- Namespace: Unity.Entities.Serialization
- Assembly: UnityEngine.EntitiesModule
- Implements: IEquatable<RuntimeGlobalObjectId>, IComparable<RuntimeGlobalObjectId>
public struct RuntimeGlobalObjectId : IEquatable<RuntimeGlobalObjectId>, IComparable<RuntimeGlobalObjectId>
Fields
Value | Description |
|---|---|
| AssetGUID | Asset GUID. |
| IdentifierType | Identifier type. |
| SceneObjectIdentifier0 | Unique identifier within a scene |
| SceneObjectIdentifier1 | Unused. |
Properties
Property | Description |
|---|---|
| IsValid | True if the id is valid. |
Methods
Method | Description |
|---|---|
| GetHashCode | Returns the hash code of this id. |
| ToString | Converts the id to a string representation.". |