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Unity Engine


Unity Engine


IgnoreComponentEnabledState

The query will match all entities in all the query's matching archetypes, regardless of whether any enableable components on those entities are enabled or disabled.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Field
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
IgnoreComponentEnabledState = 8

Remarks

Specifically:
  • Entities with all required enableable components will be matched, even if the components are disabled.
  • Entities with any optional enableable components will be matched, even if the components are disabled.
  • Entities with any excluded enableable component will be matched, even if the components are enabled.
  • Entities with any excluded non-enableable component will NOT be matched; their archetype is not in the potentially matching set.
  • Entities missing a required component will NOT be matched; their archetype is not in the potentially matching set.
  • Entities missing all the optional components will NOT be matched; their archetype is not in the potentially matching set.