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Unity Engine


Unity Engine


ClearMissingReferences

If set; all references to destroyed or missing entities will be set to Entity.Null before computing changes. When applying a change this is needed to patch references to restored entities (they were destroyed but are being brought back by the change set).
Read time 1 minuteLast updated 3 days ago

Definition

  • Type: Field
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
ClearMissingReferences = 16

Remarks

Performance scales with the total number of entities with the EntityGuid component in the source world.