ClearMissingReferences
If set; all references to destroyed or missing entities will be set to Entity.Null before computing changes. When applying a change this is needed to patch references to restored entities (they were destroyed but are being brought back by the change set).
Read time 1 minuteLast updated 3 days ago
Definition
- Type: Field
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
ClearMissingReferences = 16
Remarks
Performance scales with the total number of entities with the EntityGuid component in the source world.