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Unity Engine

Unity Engine

UseMemoryInitPattern

Determines if chunks created in the EntityComponentStore use the specified EntityManager.EntityManagerDebug.MemoryInitPattern
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public bool UseMemoryInitPattern { get; set; }