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Unity Engine

Unity Engine

MemoryInitPattern

A specified memory pattern used when initializing new chunks if EntityManager.EntityManagerDebug.UseMemoryInitPattern is set to true
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public byte MemoryInitPattern { get; set; }