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Unity Engine

Unity Engine

PoisonUnusedDataInAllChunks(EntityArchetype, byte)

Sets all unused chunk data for an archetype to the specified byte value.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public void PoisonUnusedDataInAllChunks(EntityArchetype archetype, byte value)

Parameters

The archetype to modify

value

The value to set for any unused chunk data