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Unity Engine


Unity Engine


ReplaceComponentForLinkedEntityGroup<T>(int, Entity, T)

Records a command that replaces a component value for an entity's LinkedEntityGroup. Entities in the LinkedEntityGroup that don't have the component will be skipped safely.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public void ReplaceComponentForLinkedEntityGroup<T>(int sortKey, Entity e, T component) where T : unmanaged, IComponentData

Parameters

sortKey

A unique index for each set of commands added to this EntityCommandBuffer across all parallel jobs writing commands to this buffer. The ChunkIndexInQuery provided by IJobEntity is an appropriate value to use for this parameter. In an IJobChunk pass the 'unfilteredChunkIndex' value from IJobChunk.Execute.

The entity whose LinkedEntityGroup will be referenced.

component

T
The component value to set.

Remarks

At playback, this command throws an error if the entity is destroyed before playback.