ElapsedTime
The total cumulative elapsed time in seconds.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: Unity.Core
- Assembly: UnityEngine.EntitiesModule
public readonly double ElapsedTime
Remarks
The ElapsedTime for each World is initialized to zero when the World is created. Thus, comparing timestamps across Worlds (or between Worlds and MonoBehaviours) is generally an error.