SyncIfNeeded(string[], string[], string[], string[], string[])
Parses the new and changed assets for the selected external code editor.
Read time 1 minuteLast updated a day ago
Definition
- Type: Method
- Namespace: Unity.CodeEditor
- Assembly: UnityEditor.CoreModule
void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles)
Parameters
The files added through the Unity Editor.
The files deleted through the Unity Editor.
The new locations of files that were moved.
The original locations of the files in , in the same order.
movedFilesThe files that were imported without being added through the Unity Editor.