Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


SyncIfNeeded(string[], string[], string[], string[], string[])

Parses the new and changed assets for the selected external code editor.
Read time 1 minuteLast updated a day ago

Definition

void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles)

Parameters

addedFiles

The files added through the Unity Editor.

deletedFiles

The files deleted through the Unity Editor.

movedFiles

The new locations of files that were moved.

movedFromFiles

The original locations of the files in
movedFiles
, in the same order.

importedFiles

The files that were imported without being added through the Unity Editor.