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Unity Engine

Unity Engine

Temporal pixel synthesis

Use temporal pixel synthesis to move anti-aliasing and upscaling out of your render pipeline and into the XR compositor on the device.
Read time 1 minuteLast updated 8 hours ago

Temporal pixel synthesis (TPS) is an image-quality technique that lets the runtime apply temporal anti-aliasing and upscaling to rendered frames, by providing per-view motion vector, depth, and stencil data.

Topic

Description

Introduction to temporal pixel synthesisLearn about the benefits of temporal pixel synthesis and when to use it in your project.
Configure temporal pixel synthesis workflowEnable TPS from the OpenXR features, and optionally adjust settings at runtime.
Known issues and troubleshooting temporal pixel synthesisUnderstand the known limitations of TPS, and troubleshoot common issues in your project.

Additional resources