Transforms
Position, rotate, scale, and parent GameObjects with transforms in the Editor and from scripts.
Read time 1 minuteLast updated 13 hours ago
The Transform component stores a GameObject's position, rotation, scale, and parent. You can change transforms in the Unity Editor, from scripts with the API, or from Burst-compiled code with the unmanaged API.
TransformTransformHandleTopic | Description |
|---|---|
| Introduction to transforms | Learn what a Transform component stores, how local and world space differ, and how to change transforms in the Editor and from scripts. |
| Using unmanaged API for transform operations | Use the |