Web build settings reference
Change the build settings for your Web application.
Read time 4 minutesLast updated 12 days ago
Use the Web build settings to configure how Unity builds your application for the Web platform.
You can update your Web platform build settings from the Build Profiles window.
Platform settings
Property | Description | |
|---|---|---|
Client Browser Type | Select the browser client that you want your application to launch at runtime. For example, if you choose System Default, then your application launches the default browser, and removes the Path to Client Browser setting.
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Path to Client Browser | Specify the path to the browser client that you want your application to launch at runtime. Note: This option is only visible if the Client Browser Type isn't set to the default browser | |
Texture Compression | The texture compression format to use for the build. For more information, refer to Web texture compression.
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Development Build | Builds the Player in development mode, which includes native diagnostic features such as Profiler support. Use this setting when you want to test your application. This setting doesn't change how Unity compiles your C# code. To include assertions, safety checks, instrumentation, or debug symbols in your managed assemblies, configure the appropriate managed code variant for your build. To check at runtime whether the Player is a development build, use Debug.isDebugBuild. For more information, refer to Adding diagnostics to C# code. | Note: setting only applies when targetting physical device, simulator builds are always development builds. |
Code Optimization | Select the optimization mode to use for compiling the Web code.
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Autoconnect Profiler | Automatically connect the Unity Profiler to your build. For more information, refer to Profiler. Note: This option is available only if you select Development Build. | |
Deep Profiling | Allow the Profiler to process all your script code and record every function call, returning detailed profiling data. For more information, refer to Deep Profiling. This property is available only if you enable Development Build. Note: Enabling Deep Profiling might slow down script execution. |
Build options
The following build options are available only for the Web platform. For all other build options, refer to Build Profiles window reference.
Property | Description |
|---|---|
| Publish to Play | Opens a window where you can upload your current build or a different one to Unity Play. After the upload completes, the Unity Play website launches in your default browser, where you can finish the publishing process. You can choose to upload the build as a new game or replace an existing game. Notes:
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