Rigidbody physics
Apply physics-based behavior to GameObjects.
Read time 1 minuteLast updated 10 hours ago
In physics simulation, rigid bodies give GameObjects physics-based behavior such as movement, gravity, and collision.
In Unity, you can configure rigid bodies with the class, or the corresponding Rigidbody component.
RigidbodyTopic | Description |
|---|---|
| Introduction to Rigidbody physics | Understand the concepts and fundamental behaviors of the Rigidbody class and component. |
| Configure Rigidbody colliders | Configure colliders so the physics system can accurately detect collisions. |
| Apply constant force to a Rigidbody | Apply a constant linear or rotational force to a Rigidbody GameObject. |
| Apply interpolation to a Rigidbody | Smooth Rigidbody movement that appears jittery at runtime. |
| Rigidbody component reference | Reference page for the Rigidbody component. |
| Constant Force component reference | Reference page for the Constant Force component. |