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Configure a GameObject to sample more Light Probes in the Built-In Render Pipeline

To make lighting more realistic, use Light Probe Proxy Volumes to configure a GameObject to sample multiple Light Probes.
Read time 1 minuteLast updated 7 days ago

Important
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
To make lighting more realistic, use a Light Probe Proxy Volume to configure a GameObject to sample multiple Light Probes.

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Description

Light Probe Proxy VolumesUnderstand how a Light Probe Proxy Volume component generates a 3D grid and texture that Unity uses to create gradients on GameObjects.
Set a GameObject to use a Light Probe Proxy VolumeUse the settings in a Mesh Renderer component to set a GameObject to sample multiple probes.
Configure a Light Probe Proxy VolumeChange the size and data format of a Light Probe Proxy Volume.
Light Probe Proxy Volume component referenceExplore the properties and settings in the Light Probe Proxy Volume component Inspector window to customize how Unity generates the 3D grid and texture.
Add Light Probe Proxy Volume support to a custom shaderAn example of a particle shader that uses the
ShadeSHPerPixel
function to add support for a Light Probe Proxy Volume.

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