Configure a GameObject to sample more Light Probes in the Built-In Render Pipeline
To make lighting more realistic, use Light Probe Proxy Volumes to configure a GameObject to sample multiple Light Probes.
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To make lighting more realistic, use a Light Probe Proxy Volume to configure a GameObject to sample multiple Light Probes.
Page | Description |
|---|---|
| Light Probe Proxy Volumes | Understand how a Light Probe Proxy Volume component generates a 3D grid and texture that Unity uses to create gradients on GameObjects. |
| Set a GameObject to use a Light Probe Proxy Volume | Use the settings in a Mesh Renderer component to set a GameObject to sample multiple probes. |
| Configure a Light Probe Proxy Volume | Change the size and data format of a Light Probe Proxy Volume. |
| Light Probe Proxy Volume component reference | Explore the properties and settings in the Light Probe Proxy Volume component Inspector window to customize how Unity generates the 3D grid and texture. |
| Add Light Probe Proxy Volume support to a custom shader | An example of a particle shader that uses the |