XRDisplaySubsystem.XRBlitParams
This struct holds data for a single blit operation.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
public struct XRDisplaySubsystem.XRBlitParams
Fields
Value | Description |
|---|---|
| destRect | Destination Rect area that the blit operation wants to blit to. |
| foveatedRenderingInfo | A pointer to a native struct containing platform-specific data for foveated rendering. |
| srcHdrColorGamut | The ColorGamut of the source texture if _srcHdrEncoded is true. |
| srcHdrEncoded | Specifies whether the source texture is encoded for use with an HDR display and might require decoding during the blit process. |
| srcHdrMaxLuminance | The maximum luminance in nits of the encoding used for the source texture if _srcHdrEncoded is true. |
| srcRect | Source Rect area that the blit operation wants to blit from. |
| srcTex | Source render texture that the blit operation wants to blit from. |
| srcTexArraySlice | Describes source texture's desired array slice. Texture2D will have array slice 1. |