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Unity Engine


scaleOfAllRenderTargets

Controls the size of the textures submitted to the display as a multiplier of the display's default resolution.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
public float scaleOfAllRenderTargets { get; set; }

Remarks

A value of 1.0 uses the default texture resolution specified by the display provider. Values less than 1.0 use lower resolution textures, which might improve performance at the expense of a less sharp image. Values greater than 1.0 use higher resolution textures, resulting in a potentially sharper image at a cost to performance and increased memory usage.
When this property changes, textures are always reallocated, which can negatively impact performance. To dynamically change texture resolution on the fly, consider using _scaleOfAllViewports.