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Unity Engine


GetNodeStates(List<XRNodeState>)

Describes all currently connected XRNodes and provides available tracking states for each.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
public static void GetNodeStates(List<XRNodeState> nodeStates)

Parameters

A list that is populated with XRNodeState objects.

Remarks

Use this method to acquire all the currently available XR input Nodes, as an alternative to handling the node events _nodeAdded and _nodeRemoved. The contents of
nodeStates
list will be cleared and replaced with fresh data.
Not all XR platforms provide complete tracking data. Use the methods XRNodeState.TryGetPosition, XRNodeState.TryGetRotation, etc. to read the data if it's available.