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userPresence

Use this property to test whether the user is currently wearing and/or interacting with the XR device. The exact behavior of this property varies with each type of device: some devices have a sensor specifically to detect user proximity, however you can reasonably infer that a user is present with the device when the property is true.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
[NoAutoStaticsCleanup]public static InputFeatureUsage<bool> userPresence