Dispose()
You must call Dispose to shutdown the VideoCapture instance and release the underlying WinRT objects.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Windows.WebCam
- Assembly: UnityEngine.CoreModule
public void Dispose()
Remarks
If your VideoCapture instance successfully called VideoCapture.StartVideoModeAsync, you must make sure that you call VideoCapture.StopVideoModeAsync before disposing your VideoCapture instance. If a recording is in progress when Dispose is called, the output file will be corrupted and unusable.
Note: Exiting PlayMode in the Editor will automatically Dispose all VideoCapture instances regardless of their current state.