SetZOrder(GameWindow, int)
Sets the z-order for the specified window on QNX. This is an extension method for GameWindow.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Windowing.QNX
- Assembly: UnityEngine.QNXWindowingModule
public static AsyncOperation SetZOrder(this GameWindow window, int zOrder)
Parameters
The GameWindow instance this extension method is implicitly called on.
The z-order value. Higher values appear on top of lower values.
Returns
Type | Description |
|---|---|
| AsyncOperation | An AsyncOperation that you can use to track the completion of the z-order update operation. |
Remarks
The z-order determines whether the window displays in front of or behind other windows. Higher values place the window on top of windows with lower values.
Notes:
- This method is asynchronous and returns an that you can use to track the completion of the operation.
AsyncOperation - This method is available only on QNX platforms.
Examples
using UnityEngine;using UnityEngine.Windowing;using UnityEngine.Windowing.QNX;public class SetZOrderExample : MonoBehaviour{ void Start() { AsyncOperation op = GameWindow.Main.SetZOrder(10); op.completed += _ => { Debug.Log($"Z-order set for {GameWindow.Main.GetTitle()}"); }; }}