NonPreMultipliedAlpha
Use non-pre-multiplied alpha blending.
Read time 1 minuteLast updated 15 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Windowing.QNX
- Assembly: UnityEngine.QNXWindowingModule
NonPreMultipliedAlpha = 0
Remarks
The window uses straight (non-pre-multiplied) alpha blending where color values are independent of the alpha value. During compositing, the color values are multiplied by the alpha value.