loopPointReached
The VideoPlayer emits this event when the video reaches the end of its playback.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Event
- Namespace: UnityEngine.Video
- Assembly: UnityEngine.VideoModule
public event VideoPlayer.EventHandler loopPointReached
Remarks
If you set the _isLooping property to , this event makes the video play again. Otherwise the VideoPlayer stops. You can also set the Loop property in the Inspector window of the VideoPlayer component.
trueExamples
// This script plays a Particle System when the video finishes, and then loops the video. // Attach this script and a VideoPlayer component to a GameObject. Also attach a ParticleSystem in the Inspector. using UnityEngine;using UnityEngine.Video;public class LoopPointReachedExample : MonoBehaviour{ VideoPlayer videoPlayer; public ParticleSystem particles; void Start() { videoPlayer = GetComponent<VideoPlayer>(); particles.playOnAwake = false; // When the video playback is done, restart the video. videoPlayer.isLooping = true; // Each time the video reaches the end, call this function. videoPlayer.loopPointReached += OnLoopPointReached; videoPlayer.Play(); } void OnLoopPointReached(VideoPlayer vp) { // Play the particle effect when the video reaches the end. Debug.Log("Loop finished, play particle effect."); particles.Play(); }}