SetCameraBuffer(Camera, VFXCameraBufferTypes, Texture, int, int, int, int)
Use this method to set the buffer of a given type for this Camera. This allows the VFX Manager to use the buffer.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.VFX
- Assembly: UnityEngine.VFXModule
public static void SetCameraBuffer(Camera cam, VFXCameraBufferTypes type, Texture buffer, int x, int y, int width, int height)
Parameters
Remarks
In custom Scriptable Render Pipelines, this buffer allows the VFXManager to use buffer behaviors for the Camera, for example depth collisions. The buffer must be available during the VFX update of the next frame. To query the need for a buffer, call VFXManager.IsCameraBufferNeeded.