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Unity Engine

Unity Engine

LargePixelCoverage

Optimizes rendering of a VisualElement that covers a large pixel area on screen.
Read time 1 minuteLast updated 2 months ago

Definition

LargePixelCoverage = 32

Remarks

The renderer will break the batch and render this element using a specialized shader. Breaking a batch decreases CPU performance but the specialized shader achieves better GPU performance. Set this usage hint on large VisualElements that have a significant impact on GPU performance.