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Unity Engine


unityCurvature

Bends the element's generated mesh into a curved surface around its X and/or Y axis. Accepts one or two angles: the first bends around the X axis (curving the vertical extent), the second around the Y axis (curving the horizontal extent); the sign of each selects concave or convex. Only visually meaningful on world-space panels.
Read time 1 minuteLast updated 14 days ago

Definition

StyleCurvature unityCurvature { get; set; }