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Unity Engine

Unity Engine

unityCurvature

Bends the element's generated mesh into a curved surface around its X and/or Y axis. Accepts one or two angles: the first bends around the X axis (curving the vertical extent), the second around the Y axis (curving the horizontal extent); the sign of each selects concave or convex. Only visually meaningful on world-space panels.
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Definition

StyleCurvature unityCurvature { get; set; }