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Unity Engine


TileFlags

Flags controlling behavior for the TileBase.
Read time 1 minuteLast updated 4 days ago

Definition

[Flags]public enum TileFlags

Fields

Value

Description

InstantiateGameObjectRuntimeOnlyTileBase does not instantiate its associated GameObject in editor mode and instantiates it only during Play mode.
KeepGameObjectRuntimeOnlyKeeps the TileBase's associated GameObject in Play mode when replaced with another TileBase or erased
LockAllAll lock flags.
LockColorTileBase locks any color set by brushes or the user.
LockTransformTileBase locks any transform matrix set by brushes or the user.
NoneNo TileFlags are set.