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Unity Engine


ToUIVertices()

Flattens every sub-mesh into a single list of vertices, for consumers of UIVertex geometry such as custom UI Graphics.
Read time 1 minuteLast updated 13 days ago

Definition

public IList<UIVertex> ToUIVertices()

Returns

Type

Description

IList<UIVertex>The vertices of every sub-mesh, in generation order.

Remarks

The per-material split required to correctly render SDF text is not preserved; use TextMesh.FillMesh and _materials when it is needed.