LoadFriends(Action<bool>)
Fetches the friends list of the logged in user. The friends list on the Social.localUser instance is populated if this call succeeds.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.SocialPlatforms
- Assembly: UnityEngine.GameCenterModule
void LoadFriends(Action<bool> callback)
Parameters
Examples
using UnityEngine;using UnityEngine.SocialPlatforms;using System.Collections;public class Example : MonoBehaviour{ void Start() { Social.localUser.LoadFriends(success => { Debug.Log(success ? "Loaded " + Social.localUser.friends.Length + " friends" : "Loading friends failed"); }); }}