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Unity Engine


LoadFriends(Action<bool>)

Fetches the friends list of the logged in user. The friends list on the Social.localUser instance is populated if this call succeeds.
Read time 1 minuteLast updated 10 days ago

Definition

Warning
Deprecated. ILocalUser is deprecated and will be removed in a future release.
void LoadFriends(Action<bool> callback)

Parameters

callback

Examples

using UnityEngine;using UnityEngine.SocialPlatforms;using System.Collections;public class Example : MonoBehaviour{ void Start() { Social.localUser.LoadFriends(success => { Debug.Log(success ? "Loaded " + Social.localUser.friends.Length + " friends" : "Loading friends failed"); }); }}