operator ==(Scene, Scene)
Returns true if the Scenes are equal.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Operator
- Namespace: UnityEngine.SceneManagement
- Assembly: UnityEngine.CoreModule
public static bool operator ==(Scene lhs, Scene rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Remarks
When a scene is loaded into memory, it can be referenced with a Scene struct. The equality operator checks if two Scene structs refer to the same scene in memory.