gpuSampleBlockCount
Gets the number of Begin/End time pairs that the GPU executed during a frame. The Recorder has a three frame delay so this gives the timings for the frame that was three frames before the one that you access this property on. (Read Only).
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Profiling
- Assembly: UnityEngine.CoreModule
public int gpuSampleBlockCount { get; }
Remarks
This represents the number of complete, or running, GPU profiling block during the frame.