paused
Event that is raised when a PlayableDirector component has paused.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Event
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.DirectorModule
public event Action<PlayableDirector> paused
Remarks
Add an event handler, to this event, to receive a notification when a PlayableDirector is paused. The handler also receives the PlayableDirector that is paused.
When using PlayableBehaviour, this event is raised before PlayableBehaviour.OnBehaviourPause.
using UnityEngine;using UnityEngine.Playables;public class PlayableDirectorCallbackExample : MonoBehaviour{ public PlayableDirector director; void OnEnable() { director.paused += OnPlayableDirectorPaused; } void OnPlayableDirectorPaused(PlayableDirector aDirector) { if (director == aDirector) Debug.Log("PlayableDirector named " + aDirector.name + " is now paused."); } void OnDisable() { director.paused -= OnPlayableDirectorPaused; }}
Additional Resources: PlayableDirector.played, PlayableDirector.stopped.