startColors
The initial color of each particle.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine.ParticleSystemJobs
- Assembly: UnityEngine.ParticleSystemModule
public readonly NativeArray<Color32> startColors { get; }
Remarks
Unity multiplies these values by any settings in the SizeOverLifetimeModule and SizeBySpeedModule during rendering.