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Unity Engine


enabled

Specifies whether the VelocityOverLifetimeModule is enabled or disabled.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public bool enabled { get; set; }

Remarks

Additional Resources: _velocityOverLifetime

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float hSliderValueX = 1.0f; public float hSliderValueY = 1.0f; public float hSliderValueZ = 1.0f; void Start() { ps = GetComponent<ParticleSystem>(); var velocityOverLifetime = ps.velocityOverLifetime; velocityOverLifetime.enabled = true; velocityOverLifetime.space = ParticleSystemSimulationSpace.World; AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.0f); curve.AddKey(1.0f, 1.0f); ParticleSystem.MinMaxCurve minMaxCurve = new ParticleSystem.MinMaxCurve(1.0f, curve); velocityOverLifetime.x = minMaxCurve; velocityOverLifetime.y = minMaxCurve; velocityOverLifetime.z = minMaxCurve; var psr = GetComponent<ParticleSystemRenderer>(); psr.material = new Material(Shader.Find("Sprites/Default")); // this material renders a square billboard, making it easier to see the size } void Update() { var velocityOverLifetime = ps.velocityOverLifetime; velocityOverLifetime.xMultiplier = hSliderValueX; velocityOverLifetime.yMultiplier = hSliderValueY; velocityOverLifetime.zMultiplier = hSliderValueZ; } void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "X"); GUI.Label(new Rect(25, 80, 100, 30), "Y"); GUI.Label(new Rect(25, 120, 100, 30), "Z"); hSliderValueX = GUI.HorizontalSlider(new Rect(55, 45, 100, 30), hSliderValueX, -50.0f, 50.0f); hSliderValueY = GUI.HorizontalSlider(new Rect(55, 85, 100, 30), hSliderValueY, -50.0f, 50.0f); hSliderValueZ = GUI.HorizontalSlider(new Rect(55, 125, 100, 30), hSliderValueZ, -50.0f, 50.0f); }}