reset
Indicates whether to invalidate the history buffers.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine.NVIDIA
- Assembly: UnityEngine.NVIDIAModule
public int reset { get; set; }
Remarks
It is best practice to set this to during camera cuts. For example, when you instantiate, reset, or teleport a camera.
true