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Unity Engine


IntegrateDirectRadiance(IDeviceContext, int, int, int, bool, BufferSlice<SphericalHarmonicsL2>)

Integrate direct radiance.
Read time 1 minuteLast updated 10 days ago

Definition

public IProbeIntegrator.Result IntegrateDirectRadiance(IDeviceContext context, int positionOffset, int positionCount, int sampleCount, bool ignoreEnvironment, BufferSlice<SphericalHarmonicsL2> radianceEstimateOut)

Parameters

Device context.

positionOffset

Offset measured from the beginning of the probe position buffer.

positionCount

Number of probes to integrate.

sampleCount

Number of samples to take.

ignoreEnvironment

Ignore environment lighting when computing direct contribution.

BufferSlice to write the radiance estimate into.

Returns

Type

Description

ResultReturn code.

Remarks

The integrator does spherical sampling of incoming direct radiance for each probe position.