BufferID(ulong)
Create a new BufferID.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine.LightTransport
- Assembly: UnityEngine.CoreModule
public BufferID(ulong value)
Parameters
The value to construct the BufferID.
Remarks
Creates a BufferID from a raw value. This constructor can be used to create BufferIDs from handles or pointers.
The value is implementation-specific and can represent:
- Memory pointers in CPU implementations.
- GPU buffer handles in GPU implementations.
- Indices into internal buffer tables or other implementation-defined identifiers.
Note: This is an advanced feature that permits unsafe code for advanced use cases. BufferIDs should typically be obtained through IDeviceContext.CreateBuffer rather than constructing them manually.