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Unity Engine


Cancel()

Cancel the asynchronous operation.
Read time 1 minuteLast updated 10 days ago

Definition

public void Cancel()

Remarks

Requests cancellation of any ongoing operations that use this progress state. This method returns immediately and the operation is cancelled once the implementation has a chance to react to the request and terminate the operation.
Cancellation Behavior:
  • The cancellation request is cooperative - operations must check for cancellation.
  • Not all operations support cancellation.
  • Cancellation may take time to take effect.
  • Use BakeProgressState.WasCancelled to check if cancellation was requested.
Note: This method only requests cancellation; it does not force immediate termination.

Examples

// Set up cancellable baking operationusing var progress = new BakeProgressState();var integrator = new RadeonRaysProbeIntegrator();integrator.SetProgressReporter(progress);// Start long-running operationvar bakeTask = Task.Run(() =>{ return integrator.IntegrateIndirectRadiance( context, 0, 10000, 4096, false, outputBuffer);});// Allow user to cancel with UI buttoncancelButton.onClick.AddListener(() =>{ progress.Cancel(); statusText.text = "Cancelling...";});// Wait for completion or cancellationvar result = await bakeTask;if (progress.WasCancelled()){ statusText.text = "Bake was cancelled";}