TransformAccessArray
Construct a TransformAccessArray from a managed array of Transform components.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine.Jobs
- Assembly: UnityEngine.CoreModule
TransformAccessArray(Transform[], int)
Construct a TransformAccessArray from a managed array of Transform components.
public TransformAccessArray(Transform[] transforms, int desiredJobCount = -1)
Parameters
Array of Transform components to initially populate TransformAccessArray.
Desired job count.
TransformAccessArray(NativeArray<TransformHandle>, int)
Construct a TransformAccessArray from a NativeArray of Transformhandles.
public TransformAccessArray(NativeArray<TransformHandle> transformHandles, int desiredJobCount = -1)
Parameters
NativeArray of TransformHandles to initially populate TransformAccessArray
Desired job count.
TransformAccessArray(int, int)
Construct a TransformAccessArray with enough memory allocated to hold the specified number of transforms, and with initial length of 0.
public TransformAccessArray(int capacity, int desiredJobCount = -1)