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Unity Engine


GetPositionAndRotation(out Vector3, out Quaternion)

Gets the position and rotation of the transform in world space.
Read time 1 minuteLast updated 12 days ago

Definition

GetPositionAndRotation(Vector3, Quaternion)

public void GetPositionAndRotation(out Vector3 position, out Quaternion rotation)

Parameters

position


rotation

Remarks

When getting both the position and rotation of a transform, calling this method is more efficient than querying to TransformAccess.position and TransformAccess.rotation individually.