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Unity Engine


ScrollViewScope

Create a new ScrollViewScope and begin the corresponding ScrollView.
Read time 2 minutesLast updated 6 days ago

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.IMGUIModule

ScrollViewScope(Rect, Vector2, Rect)

Create a new ScrollViewScope and begin the corresponding ScrollView.
public ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect)

Parameters

position

Rectangle on the screen to use for the ScrollView.

scrollPosition

The pixel distance that the view is scrolled in the X and Y directions.

viewRect

The rectangle used inside the scrollview.

ScrollViewScope(Rect, Vector2, Rect, bool, bool)

Create a new ScrollViewScope and begin the corresponding ScrollView.
public ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, bool alwaysShowVertical)

Parameters

position

Rectangle on the screen to use for the ScrollView.

scrollPosition

The pixel distance that the view is scrolled in the X and Y directions.

viewRect

The rectangle used inside the scrollview.

alwaysShowHorizontal

Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when
clientRect
is wider than
position
.

alwaysShowVertical

Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when
clientRect
is taller than
position
.

ScrollViewScope(Rect, Vector2, Rect, GUIStyle, GUIStyle)

Create a new ScrollViewScope and begin the corresponding ScrollView.
public ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar)

Parameters

position

Rectangle on the screen to use for the ScrollView.

scrollPosition

The pixel distance that the view is scrolled in the X and Y directions.

viewRect

The rectangle used inside the scrollview.

horizontalScrollbar

Optional GUIStyle to use for the horizontal scrollbar. If left out, the
horizontalScrollbar
style from the current GUISkin is used.

verticalScrollbar

Optional GUIStyle to use for the vertical scrollbar. If left out, the
verticalScrollbar
style from the current GUISkin is used.

ScrollViewScope(Rect, Vector2, Rect, bool, bool, GUIStyle, GUIStyle)

Create a new ScrollViewScope and begin the corresponding ScrollView.
public ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar)

Parameters

position

Rectangle on the screen to use for the ScrollView.

scrollPosition

The pixel distance that the view is scrolled in the X and Y directions.

viewRect

The rectangle used inside the scrollview.

alwaysShowHorizontal

Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when
clientRect
is wider than
position
.

alwaysShowVertical

Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when
clientRect
is taller than
position
.

horizontalScrollbar

Optional GUIStyle to use for the horizontal scrollbar. If left out, the
horizontalScrollbar
style from the current GUISkin is used.

verticalScrollbar

Optional GUIStyle to use for the vertical scrollbar. If left out, the
verticalScrollbar
style from the current GUISkin is used.