IsHDRFormat
Returns true if the format is capable of representing HDR data. Returns false otherwise.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Experimental.Rendering
- Assembly: UnityEngine.CoreModule
IsHDRFormat(GraphicsFormat)
Returns true if the format is capable of representing HDR data. Returns false otherwise.
public static bool IsHDRFormat(GraphicsFormat format)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Remarks
Formats able to represent values beyond the typical LDR limit of 1.0f should return true. Note that some formats that do not qualify as HDR according to this function are able to represent a slightly larger range (like (-0.75 to 1.25) than what is usual for LDR formats. Identify these "Extended Range" formats with GraphicsFormatUtility.IsXRFormat. Additional Resources: GraphicsFormatUtility.IsXRFormat.
IsHDRFormat(TextureFormat)
Returns true if the format is capable of representing HDR data. Returns false otherwise.
public static bool IsHDRFormat(TextureFormat format)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Remarks
Formats able to represent values beyond the typical LDR limit of 1.0f should return true. Note that some formats that do not qualify as HDR according to this function are able to represent a slightly larger range (like (-0.75 to 1.25) than what is usual for LDR formats. Identify these "Extended Range" formats with GraphicsFormatUtility.IsXRFormat. Additional Resources: GraphicsFormatUtility.IsXRFormat.