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Unity Engine


LightDataGI

The interop structure to pass light information to the light baking backends. There are helper structures for Directional, Point, Spot and Rectangle lights to correctly initialize this structure.
Read time 1 minuteLast updated 8 days ago

Definition

public struct LightDataGI

Fields

Value

Description

colorThe color of the light.
coneAngleThe cone angle for spot lights.
cookieScaleThe uniform scale factor for downscaling cookies during lightmapping. Can be used as an optimization when full resolution cookies are not needed for indirect lighting.
cookieTextureEntityIdThe cookie texture's entityId projected by the light.
entityIdThe light's entityId.
falloffThe falloff model to use for baking point and spot lights.
indirectColorThe indirect color of the light.
indirectMultiplierThe multiplier for indirect light intensity. Corresponds to Light.bounceIntensity.
innerConeAngleThe inner cone angle for spot lights.
modeThe lightmap mode for the light.
orientationThe orientation of the light.
positionThe position of the light.
rangeThe range of the light. Unused for directional lights.
shadowSet to 1 for shadow casting lights, 0 otherwise.
shape0The light's sphere radius for point and spot lights, or the width for rectangle lights.
shape1The height for rectangle lights.
typeThe type of the light.

Methods

Method

Description

InitInitialize the struct with the parameters from the given light type.
InitNoBakeInitialize a light so that the baking backends ignore it.