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Unity Engine

Unity Engine

ConsumeSampleFrames(NativeArray<float>)

Consume sample frames from the internal buffer.
Read time 1 minuteLast updated 17 days ago

Definition

public uint ConsumeSampleFrames(NativeArray<float> sampleFrames)

Parameters

sampleFrames

Buffer where the consumed samples will be transferred.

Returns

Type

Description

uintHow many sample frames were written into the buffer passed in.

Remarks

If AudioSampleProvider.enableSilencePadding is true, then the buffer passed in will be completely filled and padded with silence if there are less sample frames available than what the buffer can accommodate. Otherwise, the extra sample frames in the buffer will be left intact.