ConsumeSampleFrames(NativeArray<float>)
Consume sample frames from the internal buffer.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Experimental.Audio
- Assembly: UnityEngine.AudioModule
public uint ConsumeSampleFrames(NativeArray<float> sampleFrames)
Parameters
Buffer where the consumed samples will be transferred.
Returns
Type | Description |
|---|---|
| uint | How many sample frames were written into the buffer passed in. |
Remarks
If _enableSilencePadding is true, then the buffer passed in will be completely filled and padded with silence if there are less sample frames available than what the buffer can accommodate. Otherwise, the extra sample frames in the buffer will be left intact.